Known Issues

Below you can find the list of all known issues in the StarRupture's Co-op Playtest build.

Menu & Saves
- When the Host loads a saved game in which the Client was far away from the Host in the world, sometimes the Client loads under terrain and they keep falling.
- Sometimes Save Files from the userdata folder session are still visible in the Load Menu even if the session folder was deleted.
- Changing keybinds does not update the hints on the HUD.
Gameplay
- The game may crash under various circumstances.
- The Players' Inventory might behave incorrectly: - Rapidly transferring items to storage or splitting stacks can cause Inventory synchronization errors where items get stuck or slots appear empty, though dropping and picking up an item often resolves these visual glitches. - Blueprints might not visually appear in the Recipe Table after being added, or the “insert” button might not correctly grey out for clients. - Items within the Item Printer and Food Station might not be highlighted correctly.
- Clients of Local Server games may not see effects such as infection, radiation, or corrosion overlays, depending on their order of joining when the player joins a new game as the third or fourth player, or when the player joins a reloaded game as any Client.
- The Client is unable to collect Glowcap plants after the Host reloads the session.
- The Building may snap incorrectly when the Player tries to place it on the custom multiplatform.
- Personal Drone might stay unavailable after the Player escapes enemies.
- The Player can see their character after disconnecting from the Dedicated Server, and is able to loot it. It happens when a Player on the Dedicated Server has a temporary internet disconnect.
- Airlock may behave incorrectly when the Player leaves it in a state other than default. It may cause the necessity to interact with the Airlock twice to open it.
- When the Client starts deconstructing a base via Base Core UI and then leaves the session, other Players don't receive items from a base that was deconstructed during their absence.
- The Client who collected the blueprint for the Heat Resistant Sheet from one of the Abandoned Bases is unable to insert it in the Recipe Station.
- Occasionally, there might occur infinite loading while joining a 2-player coop session on the Local Server.
Visuals
- Grenade and Med Tool do not unlock correctly on the HUD after unlocking tools in the Corporate Terminal. After unlocking the Grenade or Med Tool Player receives information via Infolog, but on the HUD Icons do not change from ‘locked’ to ‘available’. If an issue occurs, both Tools are still available for use by the Player.
- Infection Cloud may appear again after cleaning up the infected Abandoned Base and loading the save.
- The Client’s Deconstruct Tool may highlight buildings with a slight, but visible delay.
- Ghost of Supported Platform flickers and changes state when stretched on computers with Nvidia GPUs.
Miscellaneous
- Several Localization bugs.
Thank you so much for your support and feedback - we could not find these bugs without you! If you have any other bugs to share with us, please do so via the collector below.
Bugs
Please fill out this form so the support team may assist you and reproduce this situation on our side.
Please fill out your email information carefully, so we may contact you.
Was this helpful?